Ratchet and clank computer game12/25/2022 ![]() ![]() But as Rift Apart’s lead writer, Lauren Mee, says in an email interview with WIRED, there’s also excitement in “having the opportunity to create something that a massive, diverse group of people can potentially enjoy and gain something from.”Ĭreative director Marcus Smith explains that Rift Apart is, indeed, meant to appeal “to the broadest possible set of players,” but he says that isn’t as constrictive as it may sound when considering age demographics or the potentially competing interests within large studio teams. ![]() “The best entertainment that is created for a younger audience is also appealing to adults, because it deals with understandable conflict and emotional connections that are universally relatable. And it features characters who are charmingly flawed,” he says. “We make the game that appeals to us.” In the case of Rift Apart, that meant working from the main theme of “duality,” reflected in the game’s dimension-shifting plot and movement design, and “building the story, gameplay, and art design to cater to that.” “We don’t make any adjustments to accommodate for kids versus adults,” he adds. ![]() The desire to make something broadly appealing works well for Rift Apart. Its thematic intent is unspecific enough that Insomniac doesn’t appear to have compromised or limited the scope of its narrative in the attempt to create something that connects with an enormous audience. But this isn’t always the case, especially as games attempt to more directly interpret historical and modern fact as fodder for a dreamed-of, universal art that appeals to all and offends none. ![]()
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